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This is my version of Fire Emblem Fates Conquest Tier List. I have beaten the game on all difficulty settings and I have used all of the characters with different builds.

I looked more at stats and tried to make the list as objective as possible. I also considered no grinding except for invasions and paralogues, no DLC, and no elaborate reclassing. On top of that no skill inheritance from other save files. Any unit can become elite with the right skills so I didn’t want to muddy up the results.

I also kept all the prepromoted units in their current class and discussed both promotion options for basic units unless one clearly outshines the other (making Elise a maid will never be helpful.) I occasionally added more personal information that had no bearing on the results but I thought was interesting nonetheless. Anything after a: is subjective. Also, no children characters as there stats vary by pairings. I have played every Fire Emblem game that has been released worldwide and I thought this was a good game to do a tier list for. The goal of this list is to discuss the overall ability of characters. The best ability is availability.

This is factored into the list as well. The list also is effort to reward as it discusses which characters will perform best with the least amount of resources. Obviously your opinion might differ from mine so discuss why you agree or disagree. Now onto the list S+ Camilla S Corrin Elise S- Azura A+ Xander Jakub 1 A Charlote Effie A- Niles Silas B+ Leo Felicia 1 B Benny Kaze Peri B- Selena Keaton C+ Beruka C Laslow Arthur C- Nyx Gunter Shura Flora D+ Felicia 2 D Izana Jakub 2 D- Odin F Mozu S/God Tier/The overpowered tier where even if they get RNG screwed, remain elite and available throughout the game. Camilla- Base stats are ridiculous and is a complete monster. Not quite on the levels as RD Haar or POR Titania, but nonetheless strong. An amazing safety net to have on difficult early missions such as Chapter 10, and 12.

Remains strong into the late game. Even if she falls off a little in the endgame, she will still be a top 3 unit heading into chapter 26. Her only knock is she is a pretty underwhelming magic user so she wastes some of her magic growths as a Malig Knight: Reclassing her to a Wyvern Rider gives her even more insane stats. Even if the skills are objectively worse, she doesn’t waste any growths on magic. However, Camilla in Blue and white looks weird. Corrin- MC unit will always be viable because he/she is available for every mission. Bane and boon aren’t game changing but I tend to go + Speed – Luck to make doubling enemies in the early stage easier.

Nohr Noble makes you dual threat so + Magic isn’t a bad idea either. Dragon transformation isn’t that helpful: Reclassing to Grandmaster makes Corrin even more of a dual threat. Elise- A complete monster on offense. Will almost always cap Magic, Luck, and Resistance before 20/20. Buku Teks Sains Tingkatan 2 Pdf.

Doubles ninjas consistently. Even if her skill is below average, give her a forged fire tome and she will hands down be the highest damage dealer on your team. She usually comes close to capping her important stats before 20/0 as a troubadour so you can master seal her as soon as she hits 10 to strategist. Squishy against physical units but keeping her in the backrow makes her an unstoppable cinnamon roll who can 1 shot 95 percent of units in the game. You don’t even have to babysit her that much as you can staff spam and a second healer with freeze is a must for chapter 10. Absolutely should be considered one of the best magic users in any game of the series: Witch Elise is even more filthy as her magic cap goes even higher plus being able to teleport makes up for the lost movement. Azura- Dancer/Singer/Heron/Refresher of Fates.

Always viable. Even though she is hella squishy, her offensive growths are actually good and could pick up a few kills in a pinch. Even though she is locked to C lances, her with a killer lance is surprisingly filthy. Her skill and luck make her dodge consistently and her 60+20% speed growth is absurd. Don’t rely on her fighting though as most physical units will 1 shot her: Consider temporarily reclassing her to a witch to get teleport. She can still use her refresh after teleporting to an ally. Just think about how busted that is.

A tier/Tier 1/ Strong units that are extremely viable but RNG gods could prevent them from reaching their full potential. Xander- Joins relatively late but has pretty solid strength, defense and skill for a 20/4 Paladin. However, the pedestrian speed is quite annoying as he will have difficulty doubling enemies and actually gets doubled by ninjas in Chapter 17.

However, Siegried makes up for this as being able to attack from 1 or 2 spaces and the bonus dodge and defense, Xander will always be a cornerstone in all teams: I like how the game makes it seem like Xander and Ryoma are equals on the battlefield but let’s be fair; Ryoma would slaughter him in a 1v1. Jakub 1 – Available for pretty much the whole game plus access to S rank staffs and constant debuffs.

Hits harder physically and can take more physical hits compared to his female counterpart, however he is worse in both dealing and taking magic attacks. Without a full roster of hidden weapon users compared to Birthright, Jakub is very important for surviving the early levels and offers uncontested support throughout the game. Charlotte– Crit machine.

Even when she first joins, giving her a killer axe gives her insane crit numbers. Her strength growth is elite and her skill is well above average so she hits hard and hits often. If you are willing to sacrifice her hit rate for gamble and a great club, her crit rates can reach between 80-90%. Her high health and solid defense keep her alive for multiple fights as a Berserker (although Sol is very useful as a Hero, you miss out on death blow and loses a lot of her crit). Magic users are an issue though as her resistance leaves her vulnerable: If you could somehow get vantage on her (either through MC marriage or skill inheritance) she literally cannot lose a fight. Probably one of the most broken things I’ve seen.

Effie – Clinically underrated. But then again, almost every Knight/General in any game is severely underestimated. She joins early and has unmatched strength growths. On top of that she has strong defense and health growths that turn her into a hard-hitting tank. Probably better than Kellam from Awakening but not as good as RD Gatrie.

50% speed growth is actually very solid and will actually double a significant number of enemies and once in a blue moon doubles a Swordmaster. She rarely gets doubled so going down the General path for Wary Fighter is unnecessary. Those who complain about movement can reclass her to Great Knight for 7 Movement and Luna at a cost for a little bulkiness. Either way, Effie hits and takes hits like a brick wall: Her speed usually is higher than Xander for me so take that into perspective. Niles – Almost solely is this high on the list because he is the only early game bow user and only unit that can use ballistas in Chapter 10 as well as opening doors and chests and capturing units. As an Adventurer, he gains even more utility with staves. Great speed and resistance, but suffers from pedestrian strength growths.

Silas – Your OG cavalier. Available early and often. Excellent growths in Strength and Defense. Tends to lack in speed and is terrible in resistance.

Level into Paladin for a more offensive approach and Great Knight for a bulkier build. Viable in both classes. A necessity to survive the early game onslaught and scales well into the end game. B tier/Tier 2/ Balanced tier that has viable units but weaknesses are more noticeable Leo – Brynhildr isn’t enough to save Leo from being the worst Nohr Royale in my opinion. Although he gains good skills from the Dark Knight class, mediocre speed growth leave a lot to be desired. He has decent strength growths and is the only other somewhat viable dual threat unit besides Corrin.

Leo is however a very well rounded unit as most of his other stats are pretty decent and having solid defense and resistance will let him take a few extra hits. His biggest strength is also his biggest weakness as his mix of bulk and damage prevent him from excelling in any one particular area even if most of his growth rates are above average.

To be fair he still has the potential to be a top 5 unit and is still a very reliable unit: Still one of my favorite characters, too bad he gets shafted by his speed. Felicia 1 – The only hidden weapon user that excels in Magic for the early game. With a Flame Shuriken, she can become a powerhouse.

However, many of the Hoshidons in the game have high resistances which mitigate her damage a lot. Flame Shuriken, also doesn’t apply offensive skills which is unfortunate.

Either way, she joins early and even if she is not as powerful as her counterpart, she is still a very strong support unit who can pick off magic users easily with her high Resistance and Magic. Benny – If Effie is a brick wall, then Benny is a steel barrier. He can lock down zones with ease. Give him a healer, and he can camp in a chokepoint for days.

He also breaks the stereotype of Generals being susceptible to magic as his 45% resistance growth is tied for the highest personal growth. The only downfall is his horrendous speed and will almost always get doubled and can become exposed before he learns Wary Fighter. Should almost always be a General. 5 movement isn’t too big of an issue as the average is 6 and you can use an escort to drop him at his location.

He ain’t moving too much anyways. Kaze – Being the only ninja on your team gives him bonus points. Joins a little underleveled but his bases make up for it. Unfortunately, he is terrible defensively and doesn’t hit hard enough to consistently kill higher defense units. Also being shuriken locked is less than ideal as he won’t offer the same utility as your personal maid/butler. Luckily, 21 base speed is enough to double pretty much anyone for multiple levels to come and being able to open locks is huge as well.

Peri – Gets outshined by the other Cavaliers because of her bases and join time, but is in no means a bad unit. She has unorthodox growths as she isn’t like the others who excel in Strength and Defense. She has above average speed growths and very solid resistance growths for a lance user.

There is no point in making her a Great Knight but her as a Paladin lets her unorthodox growths shine. However, like Leo, being well rounded can be her biggest downfall as she doesn’t excel at anything. Selena- Joins decently early and will end up with enough speed to double most enemies. She is a solid unit all around although is relatively squishy. Her skill and luck growths help her dodge consistently. Even though she is statistically better as a Hero, making her a Bow Knight gives you a much needed second bow unit as well as additional movement and the base speed on top of her outstanding speed growths can make her dangerous. Unfortunately, both these classes are relatively underwhelming which affects her greatly.

Keaton – Is naturally bulky and with the Beastrune (which he comes with when recruited.) He becomes a solid physical tank. On top of that you get the Beaststone+ as a drop in chapter 19 which is much earlier than the other 2 routes (Chapter 26 in Revelations lol). Beastbane is a solid ability to have. However, he requires a lot of help from the RNG gods to be considered an elite unit as his speed is average at best and his Skill is blasphemous. C Tier/ Tier 3/Requires a blessing from the RNG gods to be viable or units with bad availability Beruka- Unfortunate for her, she joins at the same time as Camilla who is better in every way plus she can also use Dragon veins. She has asinine Strength and Speed growths for a physical unit.

To put it into perspective Odin has higher base strength growths (and he also isn’t that good of a unit.) Good news is she has one of the highest skill growths which is crucial for the unreliable hit rates of axes in the game. If babied a little, as well as offering a sacrifice to the RNG gods, she can become a decent unit, but a lot has to go right. Laslow – The only thing that keeps him somewhat relevant is his personal rally skill which is one of the better personal skills in the game. He has superior Strength and Skill growths but Selena has better Speed and tank growths (and she was already fragile to begin with.) He works well with a Kodachi as he ain’t doubling anyone anyways. His Skill and Luck will make sure he rarely misses. Most people just turn him into a rally bot: For me personally, he was blessed by the gods as my Laslow would always end up with far better stats than he should have. Arthur – Justice did not prevail when they decided to make this character.

5% luck growths might fit his character traits, but it is truly abysmal on the battlefield. On top of that, Charlotte outperforms him in every way as an axe user.

At least he joins early enough and has solid strength. He won’t be doubling people often either and isn’t exactly tanky enough to take endless punishment: I always found a way to keep him on my Conquest teams just for the sake of it but objectively, he is nothing special (although he is a huge beneficiary of goddess icons.) Nyx – Dank Knight helped saved her from being completely terrible as it balances out some of her biggest weaknesses in durability and Skill as well as strong skills. However, she is competing against Leo and Elise who are both better and they can use Dragon Veins. Even Felicia offers superior utility as a healer so Nyx is the odd one out. With the worst strength growth in the game, she can't be used as a dual threat Dank Knight. Too much effort to train her for not so great reward.

Gunter – A staple for Chapter 2 and Chapter 15. Other than that, he is not so helpful. His only real benefit is to be Corrin’s personal pair up buddy as his passive is decent. But most people don’t want to waste a unit slot on just a support buddy. His base stats are what you get because he isn’t getting much better. Shura – Did Niles die?

If not there isn’t a reason to use him. If you desperately want a second archer and you didn’t turn Laslow or Selena into a Bow Knight, than he isn’t a terrible option. But if you really wanted another bow user you could have used Anna who can join much earlier. But he joins late and SPOILER if you choose to execute him instead, you get a much-needed pair of boots which would be more helpful. Flora – Earliest she can join is Chapter 19 which is a huge downer.

Good news is that she has excellent base stats for a level 5 Maid. Like Felicia she is incredibly lethal for a support unit with a Flame Shuriken and you can’t go wrong with another healer. Availability is her biggest weakness. D Tier/ Tier 4/ Joins late and terribly under leveled. Requires too much effort for too little gain Felicia 2- She comes at the end of chapter 15 and her base stats are pretty underwhelming. Chances are even if you train her she will be at best equal to Flora when she joins 4 chapters later so you are better off using the exp for other units.

* Izana *– He is the stereotypical late game prepromoted unit that you could slot on your team as a bottom 5 unit. He comes incredibly under leveled and the earliest he can be added is Chapter 23. His base stats are very solid for a 20/5 but almost all of you units will be higher level so he really is just a filler unit if you either killed too many units or mismanaged experience (pretty easy to do with Camilla, Corrin and Elise being EXP whores, but don’t do that as you will not beat the endgame) Jakub 2 – Healing scales off Magic and with him being a physical attacker, you won’t be an efficient healer. On top of that his base strength is so low, you will hit like a noodle. The only thing he is helpful for is debuffing the enemy but he will die to almost anything by being so underscaled. Odin – His growth rates make sense in the context of the story as he is an axe user that switches to a magic user. That explains the horrendous Magic and Resistance growths.

Doesn’t make him good though. Even in the chapter he joins he is useless.

He is an OK dual threat Dank Knight at best. He also can’t double anyone even if his life depended on it (and it does because he isn’t that beefy either) Too little reward for the amount of babying you have to do. F Tier/ Ninja/Takumi Bait/ Terrible investment for little to no reward; no realistic approach to becoming viable Mozu – Benny is still better Takumi bait than her even if you didn’t use him at all. The only reason I play her prologue is to get Elise the exp she needs before she Master seals. Especially without being able to grind (besides DLC) you will be sacrificing other units to make her somewhat usable. And no matter what, she will be completely useless for Chapter 10 as you literally need all hands-on deck for that level. Aptitude only gives a 10% increase which really only equals to 1 extra point for each stat every 10 levels, so her potential isn’t even that good anyway.

Before I begin, I'd like to say this is pretty great by virtue of the effort put into it. However, I have some major contentions with this tier list regardless, namely that Charlotte should be in C+ at the very best, and Beruka should be A- at the absolute worst. Charlotte is not a good unit no matter how you slice it. She joins at Level 10 when Corrin was probably Level 10 at Chapter 7. Though she can instantly promote into Berserker, this is probably one of the few instances in the series where you want a few more levels for growths. Docking points off of Kaze for being supposedly underleveled yet not penalizing her for the same issue is extremely unfair. Her accuracy is abysmal, even with pair-ups and tonics, and her fragility is a very serious issue.

Even as a Hero and with Defense tonics and pair-ups it just doesn't cut it. I shouldn't have to give her a Great Club to make her viable. She may have decent health, but her defenses are so terrible that they totally neuter it. Charlotte's only use is as Xander's support, which is admittedly extremely valuable and turns Xander from great to perfect, so she warrants a C and not an F. Beruka being worse than Camilla doesn't matter.

Being Camilla lite is good. Though Camilla is outright better than Beruka could ever hope to be, that doesn't matter. Docking points for that is ridiculous, honestly. Regarding her allegedly low Strength, you can just forge Axes for her, and with that and Strength tonics to easily patch that up, and one of Kaze or Niles to boost her speed and movement and she becomes every bit as great as a regular combat unit. She's not anything particularly special, but she gets the job done.

Also, Elise is good by virtue of being an early-joining staffbot. Her combat isn't nearly as good as you claim without heavy babying and her accuracy is somehow worse than Charlotte's. I have always been curious about why people are so doubtful about Charlotte. Here is my take: Statistically, 2nd in Strength growth, 4th in speed (Azura doesn't really count,) 6th in luck, and 1st in HP.

Slightly below average skill growth (mitigated by high base skill for berserkers) and pretty terrible defensively. Very solid stats. Glass cannon but with good health growths (and HP+5 skill.) Her hit rates are in the mid 80s most of the time but her crit rate is usually at least 50 percent with a killer axe. This isn't your pokemon crits this is 3x (4x with killer weapons) which can completly change a battle when in a pinch. Especially on Lunatic where you will be L+R+Start a lot.

Health is a good measure as it allows her to stop both physical and magic attacks to a point. High health is an adequate counter to her subpar defensive stats. She joins in Chapter 13. 16 of the 27 initial units are lance users on this map.

And 0 of the 27 enemies use swords. If you count reinforcements, that's even more lance users. Very easy for her to gain a few levels especially with Takumi locking down Camilla and a lot of Beast Killers to shred Silas. You also get Benny in this chapter who plays a nice support buddy to help out that defense. • • • • • • •.

Statistically, 2nd in Strength growth, 4th in speed (Azura doesn't really count,) 6th in luck, and 1st in HP. Growths aren't that relevant when her start is that terrible. I won't want to invest in her with her simply awful start. Her hit rates are in the mid 80s most of the time but her crit rate is usually at least 50 percent with a killer axe. This isn't your pokemon crits this is 3x (4x with killer weapons) which can completly change a battle when in a pinch. Especially on Lunatic where you will be L+R+Start a lot. So I need to rely on critical hits for success?

I need to put a bunch of investment into one mediocre unit in order to get a decently high crit rate? Hit is always calculated before crit, so ordinarily that's more of a concern than getting the crit, even without Gamble. Getting lucky should not be a viable argument for a unit. Honestly, if you really have to say that you can just soft reset a lot for crits because Lunatic is hard, that's just a weak argument in my eyes. The point of a tier list to try and ideally rank those who get you through the game more quickly and without flaws; Charlotte has plenty of them, and one shouldn't be encouraged to savescum for crits to save a chapter. She joins in Chapter 13. 16 of the 27 initial units are lance users on this map.

And 0 of the 27 enemies use swords. If you count reinforcements, that's even more lance users. Very easy for her to gain a few levels especially with Takumi locking down Camilla and a lot of Beast Killers to shred Silas. I find that this is actually the worst chapter to train Charlotte as you have no opportunity to give her a forged Iron Axe or remove Gamble; as such, even with Benny paired up for the Hit+10 her accuracy is in the gutter.

Have fun hitting even lancer users then. You overestimate Takumi's presence in the map, as well; it's actually very easy for Camilla himself to ORKO him and then take on the rest of the map as per standard. She also gets absolutely shredded by either unit in the dreaded Wyvern-Armor pair-ups that come at you at around the same time you get Charlotte. • • • • • • •. Don't tell me you went through Conquest without ever restarting once. There will always be luck in the game no matter how well you gameplan. Nothing can stop an opponent from critting you even if it is only at 1%.

The goal is to minimize the opponents luck and maximize your own. If we take out crit which is consistent, relative to literally everyone else, she can still kill the majority of enemies because of her high attack. Speed is a major factor in dodging attacks and she dodges a fair share of them.

I don't know how bad your hit rates are but they were easily in the high 70s even with gamble for her opening chapter. Their are a plethora of naginta enemies so she gets a boost in that respect. And 'awful start is subjective.

Some units have high hit rates but hit like wet noodles with their terrible strength/magic. I would take the lower hit rate if it means I can hit harder.

1 of her hits might be 3 or 4 of someone elses. • • • • • • •. Don't tell me you went through Conquest without ever restarting once. There will always be luck in the game no matter how well you gameplan. Nothing can stop an opponent from critting you even if it is only at 1%. The goal is to minimize the opponents luck and maximize your own. You missed my point.

You very plainly stated that Charlotte's crits can change the battle. This is true, but you said that you're going to be resetting anyway, so why not take your chances? Is the goal of a tier list not to ideally reduce resetting? It creates a very flimsy argument for a very weak unit. I don't know how bad your hit rates are but they were easily in the high 70s even with gamble for her opening chapter. Yes, they were the same for me.

Those are awful and prone to missing. Even with WTA they still weren't reliable at all. An awful start is also not subjective.

You're changing the point by bringing up the other kind of weak start, which you're right about. For an example from a different game, Franz has an awful start, but he dominates as a mini-Seth after investment and has great availability, justifying focusing on him. Charlotte has no such qualities worth investing in her; middling availability, awful durability, and a poor class to be in. I'd rather just put her with Xander. • • • • • • •.

I guess it boils down to what your metrics are for hit rate. For me, 70s was cautionary, low 80s was green light but preferably with a fallback option, and anything else is full steam ahead. Depending on where you lie on the power vs accuracy line, you might think differently. I believe you are more on the accurate side of the line. High 70s to mid 80s for me is worth the bonus of unrivaled crit for me. Edit: I think you misinterpreted what I meant when I said LRReset.

I meant that the nature of the game you will end up in situations where you get unlucky which cause you to reset. Which leads to my point about maximizing your own. You could make the identical moves 2 games in a row but the outcomes could drastically differ due to skills, enemy actions, crit and hit rate.

No one gets lucky 100% of the time and you will regress to the mean more often than not. • • • • • • •. Neither Fighter should be THAT high, but why Charlotte above Arthur? Arthur's luck issues are blown out of proportion and his stats are not bad at all (similar to Silas's): he has no issues doubling and killing things with proper pairing and his defenses are better than Charlotte's (whose defense is not 'solid' by any stretch of the imagination). If availability is 'the best ability,' should he not place above Charlotte?

Effie is okay but still too high. Above Leo is nuts. Beruka is way too low. Why does Benny go over her, for example?

Sure, he has 15 more str growth, but he also has a worse base (15 at level 15 vs. Beruka's 15 at level 9), weaker base weapon type, and will never double anything, so his damage is significantly inferior in a real sense. Odin is way too low.

His bases are mediocre, but he can be a decent Leo substitute with solid bulk and sufficient magic if needed and he really isn't that hard to train with Nosferatu. Elise is ridiculously high. Ultimately she's a frail staff bot stuck to slow staff EXP before promo and never loses the frailty. Leo and Odin are better combat mages. Jakob and Felicia are considered good, but not so much in base class; rather because they can reclass into stronger classes and can benefit from promoted bases before others as well as obtain high-level skills earlier.

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