Frostbite 2 was one of the first engines released to support DirectX 11 technology debuting with DICE's blockbuster Battlefield 3. It takes full advantage of the DirectX 11 API and 64-bit processors, with no support for DirectX 9 (nor, therefore, Windows XP ). It also features enhanced in-game destruction with Destruction 3.0, creating more refined physics than its predecessor and quasi-realtime radiosity using Geomerics ' Enlighten technology. Additionally an important distinction on its naming is that Frostbite 2 is not called Frostbite 2.0.

Frosbite 2.0 feature list: • Improved high-dynamic range (HDR) audio from that seen in earlier incarnations of the Frostbite engine. Sound effects were recorded from different distances to make the audio as realistic as possible.

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• Intended for use on 64-bit CPUs and OSes (Windows Vista or Windows 7 64-bit editions). • No support for Windows XP or DirectX 9; DX10 will be supported but the engine is intended for DX11 graphics cards. • DirectCompute tile-based deferred shader rendering. Improves performance and graphics. • Destruction 3.0, improving on the destructible environments seen in BC and BC2 (Destruction 1.0 and 2.0 respectively).

• DirectCompute Morphological Anti-Aliasing (MLAA). DX11 only; improves performance and graphics. • Real-time radiosity lighting engine, based on the Geomarics Enlighten rendering software. Allows for fully dynamic, fully HDR (high-dynamic range) realistic lighting. When asked about modding, Patrick said: It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things it’s quite tricky.

Frostbite 2 Game Engine

So we think it’s going to be too big of a challenge for people to make a mod. Earlier in an interview with Patrick was uncertain how modding would look for BF2. Given this was over 4 months ago and no decision has been made since then, it sounds like even basic tools maybe some way off (assuming they are in the pipeline to be made at all): We will not deliver mod tools in the way that we delivered them for Battlefield 2. Convert Lectra Files on this page.

Creating mod tools today - dumbing them down - takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' Right now our focus is to create the best possible multiplayer, single-player, and co-op game -- the core game of Battlefield 3,' he added. 'We're still discussing how we handle modifications of any kind. This news follows in the footsteps of who also shunned the mod community despite a lot of success and great ideas coming from CoD 4 modders. Hopefully they will realize their mistake and do a backflip, as CoD did with. Gm Global Tis Keygen here. After all to back up their claim of BF2 been a PC first, consoles second game - it is critical that they put their weight behind the PC community and enable them to unleash their modding creativity on the game. People, it isn't just a powerful engine that makes a game look sharp.

Yes, the engine has to be capable of handling complex models, detailed textures, normal maps, reflection maps, high quality shaders, and features like dynamic lighting. But that alone doesn't make the game look stunning. DICE have done a wonderful job designing the 3d models and effects in the game.

The textures and the normal maps are very detailed. They've even designed the normal maps for the veins in the characters' eyes. Hard to believe a small group of people like DICE could design all of this by hand.

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